The Assault Rifle is a fully automatic weapon that uses medium bullets. It comes in every tier of rarity, from Common to Legendary. They are very useful in medium range encounters. While the higher tier variants are usually called “SCARs” by the community, they are labeled the same as the other Assault Rifles in-game.
Burst Assault Rifle
The Burst Assault Rifle fires a three-shot burst of medium bullets. There are Common, Uncommon, and Rare variants.
Scoped Assault Rifle
The Scoped Assault Rifle fires single shots of medium ammo at long ranges. There are Rare and Epic variants. While the rifle is scoped, it does not provided as much magnification as the Sniper Rifles in the game. Not great at close range, but deadly in every other scenario.
Light Machine Gun
The Light Machine Gun is fully automatic and fires Medium Ammo. It is a heavy weapon with high damage, an extreme rate of fire, and a huge magazine size. It is very inaccurate unless aiming down sights from a fixed position, and firing in short bursts. The weapon can be found in chests, vending machines, and just lying around on the floor, so with a bit of luck, it shouldn’t take you too long to stumble upon one in a game. The Light Machine Gun (LMG) comes in two different rarities – Rare and Epic – and while the Epic is obviously that little bit more powerful, the Rare LMG can more than handle itself in combat.
The Minigun fires small bullets. There are Epic and Legendary variants. It is a great weapon for attacking enemy bases.
Tactical Submachine Gun
The Tactical Submachine Gun fires small bullets. There are Uncommon, Rare, and Epic variants.
Suppressed Submachine Gun
The Suppressed Submachine Gun is a silenced version of the submachine gun. There are Common, Uncommon, and Rare variants.
The Pistol fires small bullets. There are Common, Uncommon, and Rare variants.
The Revolver fires medium bullets. They are particularly useful at the beginning of a match during early close range encounters. There are Common, Uncommon, Rare variants.
The Suppressed Pistol fires small bullets and is one of the most quiet guns in the game. There are Epic and Legendary variants.
The Hand Cannon is a pistol that fires heavy bullets. There are Epic and Legendary variants.
The Pump Shotgun fires shotgun shells. It comes in Uncommon and Rare variants. It has a low fire rate, but it is very powerful at close range.
The Tactical Shotgun is semi-automatic and fires shotgun shells. There are Common, Uncommon, and Rare variants. Lower damage than the Pump Shotgun, but still brutally effective up close.
The Heavy Shotgun is a ranged shotgun variant. There are Epic and Legendary variants.
Bolt-Action Sniper Rifle
The Bolt-Action Sniper Rifle fires heavy bullets. It is available in Rare, Epic, and Legendary variants. Bolt-Action Sniper Rifles experience “bullet drop” so keep that in mind when setting your aim.
Semi-Auto Sniper Rifle
The Semi-Auto Sniper Rifle fires heavy bullets. There are Epic and Legendary variants. While this weapon does not do as much damage as its Bolt-Action counterpart, its higher rate of fire make it a great choice for players who have trouble hitting their opponents. Semi-Automatic Sniper Rifles experience “bullet drop” so keep that in mind when setting your aim.
The Hunting Rifle is an unscoped rifle that fires heavy bullets. Like the Bolt-Action Sniper Rifle, this weapon only holds one bullet in its chamber. There are Uncommon and Rare variants. Hunting Rifles experience “bullet drop” so keep that in mind when setting your aim.
The Grenade Launcher fires rockets. There are Rare, Epic, and Legendary variants.
The Rocket Launcher fires rockets. There are Rare, Epic, and Legendary variants.
Grenades are explosive weapons that will deal damage to everyone and everything in detonation radius.
The Port-a-Fort allows a player to instantly create a three-story fort when thrown. There are tires on the inside of the fort that allow you to jump up to the upper layers. They are an Epic item.
The Boogie Bomb is thrown like a regular grenade, but rather than dealing damage, any players in its radius are forced to dance for 5 seconds.
Impulse Grenades deal no damage, and instead launch you or your teammates or your enemies flying. Be warned: you will still take fall damage, so watch where you’re landing!
Remote Explosives can be thrown or placed on surfaces and remotely detonated by the player. You can deploy more than one at a time, and detonate them simultaneously. Be sure that you’re a safe distance away from the bombs!
The Clinger grenade will stick to any enemy or structure that it is thrown towards. After attaching to an enemy or surface, it detonates after a delay of 2.5 seconds. It deals 100 damage to players and 200 damage to structures. Make sure you move away before it detonates!